Montion Graphics & Compositing/Project 1
21/04/2025 - 25/05/2024 (Week 01 – Week 05)
Shao Han / 0369187
Montion Graphics & Compositing / Bachelor of Design (Honours) in Creative Media / Taylors University
Project 1:Individual Task - Technical and Motion Graphics Sensibilities
CONCENT
- INTRODUCTION
- LECTURE
- PROJECT 1
- SUBMISSION
- REFLECTION
INTRODUCTION
LECTURES
WEEK 2
Introduction to Motion Graphics
Core Concepts
Motion Graphics: A form of animation, a dynamic image design with text as the main element.
It combines graphic design, animation, sound and rhythm to convey information, enhance narrative or create atmosphere.
Functions of Motion Graphics
Visual communication:
Used to convey information, brand concept or emotion.
Storytelling tool:
Often combined with music, narration and text to enhance narrative depth.
Content Type:
Advertisements, movie titles, information videos, product introductions, popular science instructions, etc.
Differences between Motion Graphics and Full Animation
Motion graphics focuses more on text layout and graphic movement.
Compared with traditional animation, it usually does not emphasize character performance or story-driven narrative.
Movement Illustrations may be a visual expression that combines realistic plan and movement, emphasizing the energetic introduction of pictures and content on a timeline. It ordinarily does not involve character stories, but is utilized to communicate data, show concepts, or upgrade visual involvement. It is commonly seen in scenes such as promotions, opening credits, and clarification recordings. Its center is "graphics + movement + data". Basically put, it could be a plan that moves, utilized to tell a brief and capable visual story.
WEEK 3
Essential Components and Standards of Composition
Solidarity: Do all components see like they have a place together? Solidarity brings agreement.
Assortment: Include intrigued and visual affect through differentiating components.
Adjust: Does the picture "feel right" and is the weight of the cleared out and right adjusted? Symmetry = steadiness, asymmetry = development.
Development: Make visual stream through the course of action of objects, the pose of characters, etc., to direct the audience's eyes to move.
Cadence: Comparative to the beat in music, the seeing beat is shaped through reiteration and dividing in works of craftsmanship.
Focus/Emphasis: The audience's eyes will actually remain on the foremost imperative "visual center".
Differentiate: Solid differentiate between light and dim or shape contrasts will improve visual pressure and key recognizable proof.
Summary Fabulous blend isn't as it were a specialized grafting, but too a appearance of artistic composition. Utilizing these plan standards, you'll more viably direct the audience's consideration and convey emotions or stories. In Movement Design, these standards are frequently utilized to make video substance with solid visual cadence and clear data.
WEEK 4
- Definition and Historical Background
The origin can be traced back to the 1950s: such as Hitchcock's films "North by Northwest" (1959) and "Psycho" (1960), which scholars believe are important early practices.
- Uses and Advantages
Efficiently capture the audience's attention, used for advertising titles, explanation videos, lyrics videos, information graphics, etc.
Technology is easy to produce: After Effects, Flash, Apple Motion can be used to generate highly expressive content even with a limited budget.
- Generation prepare and strategies (based on video exhibit) Fabric planning
Purport sound into the composition and set it as a "Direct Layer" to help synchronization.
Present a finished foundation (such as consistent surface) to upgrade the visual surface and sense of space amid 3D camera animation.
3D Camera Animation:
Use One-node camera control for convenience; with Null object parent control, it is easy to add translation, rotation, scaling and other action segments.
Create multiple Null objects for camera movement, one control object for each action segment, which is easy to manage and adjust the rhythm.
Keyword layer-by-layer animation:
For example, footprint elements: separate multiple stages/parts (such as forefoot, midfoot, heel) in independent pre-composition, set masks and keyframes for each element, and animate superposition using mask masking.
Add a gradient wipe effect to enhance the appearance/disappearance of text or graphics.
Keyframe curve adjustment:
Use Easy Ease or Bezier curves to smooth out the action and create natural acceleration and deceleration effects.
Make detailed adjustments to the rhythm to echo the audio beat, such as acceleration, pause, and sluggishness.
Texture background performance:
Use CC Reptile effect for seamless tiling to ensure that the texture extends with the camera movement.
Combine color inversion and Blend Mode to filter out only a few details, forming a "gravel" texture without interfering with the main body.
- Key points of core skills
Layer control: The material is broken down to the finest particles (such as text, graphics, camera movement, background) and controlled separately.
Pre-combination and reuse: Use frequently used animations (such as footsteps) as pre-composition and repeat the layout.
Rhythm and sense of space: The camera trajectory and Bezier adjustment of keyframes make the picture rhythm not stiff.
Picture details: Texture details are controlled at low transparency to avoid destroying the overall visual unity.
ADVANCE LAYERS, KEYFRAMING, BASIC ANIMATION
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Fig2.1 Poster,Week 3 (07/05/2025) |
In the process of converting the poster into an animation, I realized that if the objects moved, it might make the picture messy, so I appropriately deleted some materials when making the animation.
Students are given variety of tasks from basics to advance that develop their motion graphics sensibilities by increasing their technical proficiency and knowledge.
REQUIREMENTS:
Each student will explore and increase their technical proficiency and knowledge levels in the appropriate software individually but also with assistance of peers and facilitator.
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Fig3.4 Motion Graphics,Week 3 (30/04/2025) |
RHYTHM
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Fig3.5 Motion Graphics,Week 3 (02/05/2025) |
Fig3.6 Requirements,Week 3 (02/05/2025) |
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Fig3.7 Process,Week 5 (06/05/2025) |
SUBMISSION
PART 1
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