Animation Fundamentals/Project 2
03/11/2024 - 22/11/2024 (Week 7 – Week 10)
Shao Han / 0369187
Animation Fundamentals / Bachelor of Design (Honours) in Creative Media / Taylors University
Project 2
INTRIODUCTION
LECTURES
Week 7
Apply Animation Technique
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Fig1.1 Class note,Week 7(03/11/2024) |
- Key Pose
The Storytelling drawing or the main idea.
- Extreme Pose
Poses that connecting the key poses to complete the action.
- Breakdown Pose
- The middle pose that sit in between those extreme poses.
- Breakdown pose is used for:
- getting the Flexibility
- creating arc, and
- dividing between slow in and slow out.
- In between Pose
- The poses that show Slow in and Slow out
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Fig1.6 Mr. Kamal's blackboard writing in class,Week 7(03/11/2024) |
Week 9
- Anticipation
- Takeoff
- Flight
- Landing
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Fig1.7 Jumpig movement,Week 9(15/11/2024) |
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Fig1.8 Jumpig movement,Week 9(15/11/2024) |
- Animation rhythm and timing control
- Details improvement
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Fig1.9 Class note,Week 9(15/11/2024) |
Week 10
- Secondary actions are auxiliary actions added to the main action to enhance the expressiveness of the action, enrich the character's personality, or increase the dynamics of the picture. These actions are not mainly used to promote the plot, but to strengthen the effect of the main action.
- Features and functions
- Secondary actions should not be dominant, but should be coordinated with the main action.
- Adding details can show the character's emotions and personality.
Enhance the realism of the action.
- Actions in nature are rarely isolated, and secondary actions help animations get closer to reality.
Project 2A - Walk Cycle Animation
Specific requirements
Study vanilla walk cycle that includes poses and timing from the book of Animator’s Survival Kit as a reference as these:
Contact pose (3 frames)
Down pose (3 frames)
Pass pose (3 frames)
Up pose (3 frames)
Create a project in Adobe Animate. Set the setting as 24fps, 16:9 aspect ratio with 1280 x 720 (HD720p) resolution.
Using the same character that you did in Project 1, animate the rough animation of that character, walking in the same spot at the side view. The rough animation process should be using basic form and sketchy stroke.
Example of Rough:
https://www.youtube.com/watch?v=_nBGHsa72SI
The animation should show the quality of being appealing, fluid and flexible which you have mastered in the previous exercises.
Output the rough animation as video with any of these format, *.mp4 format or quicktime *.mov.
Create tie down drawing using a cleaner stroke.
Output tas tie down animation as video with any of these format, *.mp4 format or quicktime *.mov.
Example of Tie Down Animation:
https://www.youtube.com/watch?v=XQTYd2rfP7o
https://www.youtube.com/watch?v=o7V9tMBmy7I
https://www.youtube.com/watch?v=tuPUE_BTCeA
https://www.youtube.com/watch?v=mKJzEksU9Qw
Label each progression clearly as “Rough” and “Tie Down” respectively and compile both as one reel and output it as compilation video.
Upload progress and final work on your e-portfolio and update the link on MYTIMES platform as submission.
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Fig2.1 Process,Week 7(03/11/2024) |
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Google Drive Link:
https://drive.google.com/drive/u/0/folders/1tEujM4Xpp-i4WVG26cfn43oYasYLHr57
Project 2B - Jump Animation
1.Study jump animation that includes anticipation and follow through poses, timing with hold from the book of Animator’s Survival Kit as a reference as these:Normal poseAnticipation poseJump action pose (Push off, On air, Landing)Follow through poseNormal pose2.Create a project in Adobe Animate. Set the setting as 24fps, 16:9 aspect ratio with 1280 x 720 (HD720p) resolution.3.Using the same character that you did in Project 1 (Progression 1), animate the rough animation of that character’s jump animationExample of Rough:
4.The animation should show the quality of being appealing, fluid and flexible which you have mastered in the previous exercises.5.Output the rough animation as video with any of these format, *.mp4 format or quicktime *.mov.6.Create tie down drawing using a cleaner stroke.7.Output the Tie Down animation as video with any of these format, *.mp4 format or quicktime *.mov.Example of Tie Down Animation:
8.Label each progression clearly as “Rough” and “Tie Down” respectively and compile both as one reel and output it as compilation video.
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Final Jump Animation
Google Drive Link:
Experiences
In this course exercise, I am fortunate to review what I have learned before, so that I can review the old and learn the new and apply what I have learned.
I combined the ball bouncing that I practiced before with the walking of the characters this time, because they have a similar movement pattern, which makes the characters walk more naturally and smoothly.
But I still encountered some difficulties in the process. For example, I couldn't control the digital board very well. I was still too new to it. When I finished the project, I borrowed the tablet to make my character more clear.
Observations
Findings
This exercise is a good way to familiarize us with the natural motion trajectory, let us learn to observe the basic motion laws and detailed changes of objects in more detail, and exercise our observation and learning ability. the results of this exercise can help me to better understand the basis of animation in the future, and on this basis to continue to learn, improve my basic skills, let me walk more and more stable on the road of development in the future.
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