Design Research Methodology/Compilation & Reflection
21/07/2024
Shao Han / 0369187
Design Research Methodology / Bachelor of Design (Honours) in Creative Media / Taylors University
The materials to be consulted need to be articles published within 5 years. Documents that are too old may lead to confusion of some information because of their age, and the author, publication date and publishing house should be marked when they are used.
These two articles need to be closely related to the topic and related to the topic.
Assignment 4: Research Reflection Report
EXPERIENCE
From the tasks, I have experienced that a metaphor is a form of speech in which two opposite objects are nonliterally compared. For instance, the metaphor "you resemble a comedian" emphasises a certain, suggested trait rather than being literal. Moreover, I have noticed that there are certain similarities between animation and film. One of the main distinctions I learned that there is the greater freedom with which animation employs metaphors. Additionally, I have learned that an entire metaphor-based approach focussing on psychological linguistics that could be used to study the metaphors and parallels in three different cartoons.
OBSERVATION
During my study on metaphors, I observed in Task 1 that developing an increased level of understanding of what motivates consumer behaviour fundamentally involves using metaphors. Customers' usage of metaphors to narrow down their experiences gives my insight into the ways they interact with the products or services you offer and the reasons behind their stronger emotional connection to the company you represent. It was seen that metaphors are used in every movie that comes to mind to convey the emotions of the plot and the characters themselves. Drawing visuals and imposing boundaries are common strategies used in brief animated clips to progress the plot.
FINDINGS
Overall, my study findings defined that consumers' recollections are constantly evolving, sometimes without their knowledge. Consumers recreate their memories every time they participate in an experience, making them story-based. I have found that customers may tell themselves tales about the company and the feelings they get from interacting with it more easily since these recollections frequently serve as metaphors that "stand in" to different thoughts and emotions.
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